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STIMSMITH

gameboyprocessor

CodeArtifact
First seen 6/20/2026
Last seen 6/20/2026
Evidence 2 chunks

NEIGHBORHOOD

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RELATIONSHIPS

6 connections
Game Boy CPU implements → 97% 2e
The gameboyprocessor class models the Game Boy CPU including its registers and ALU instructions.
Golden Reference Model implements → 97% 1e
The gameboyprocessor class is the concrete implementation of the Golden Reference Model for the Game Boy CPU.
Register File ← part of 97% 1e
The gameboyprocessor class contains eight 8-bit registers forming the register file.
executeALUInstruction ← part of 99% 1e
The executeALUInstruction task is defined inside the gameboyprocessor class.
test_cpumodel ← uses 99% 1e
The test_cpumodel program instantiates and uses the gameboyprocessor model to test it.
SystemVerilog uses → 97% 1e
The gameboyprocessor class is written in SystemVerilog using its OO class syntax.